HI, I'M RIVER THOMAS
GAME DEVELOPER & DIGITAL ARTIST
I'VE WORKED ON PROJECTS FOR
ABOUT ME
Hey, I'm River, a game developer from Amsterdam. My interests lie where tech meets art, specializing in tool development and shaders.
Some of my favourite games to play are Myst, Minecraft, and Walkabout Minigolf, and other hobbies include boardgames, Lego, and VR.
In entertainment some genres I enjoy are sci-fi like Doctor Who, and cozy murder mysteries like Midsomer Murders and Death in Paradise.
Some of my favourite games to play are Myst, Minecraft, and Walkabout Minigolf, and other hobbies include boardgames, Lego, and VR.
In entertainment some genres I enjoy are sci-fi like Doctor Who, and cozy murder mysteries like Midsomer Murders and Death in Paradise.
ACHIEVEMENTS
10 Years of experience
9 Shipped projects
7 Release platforms
Unreal, Unity, and proprietary engine experience
Part of long-term D&D party with campaign going on three years
Received an award from astronaut André Kuipers for STEM contributions
Played violin since I was 5, performing at Royal Concertgebouw thrice as part of an orchestra
Won 3x Gold at nationals, and 1x Gold and 1x Bronze at world robotics championships
Undefeated daily Whodle player, and reached 100% in every TTGames Lego game, twice
EXPERIENCE
Your company here?
Reach out to me here to make something awesome together!
Independent
Clients
Projects
This lists some personal projects, hobby projects, as well as freelance work.
This lists some personal projects, hobby projects, as well as freelance work.
Tinyware Games
Clients
Projects
TinyWare reunited me with Michael Pearce and other Jurassic Explorer collaborators. With a small team, I got to really make an impact on the design of the Switch-first game.
I worked on game systems, gameplay, and various tools for development.
TinyWare reunited me with Michael Pearce and other Jurassic Explorer collaborators. With a small team, I got to really make an impact on the design of the Switch-first game.
I worked on game systems, gameplay, and various tools for development.
CoderDojo Amsterdam
At CoderDojo Amsterdam I volunteered as an IT teacher. CoderDojo is a worldwide organization, hosting workshops for young kids (around 4 through 14 years old) to get their first tech experience.
As part of my role I helped write lesson materials, taught workshops, and assisted fellow volunteers in their workshops. We hosted workshops once a month, barring summer, usually on Saturdays.
As part of my role I helped write lesson materials, taught workshops, and assisted fellow volunteers in their workshops. We hosted workshops once a month, barring summer, usually on Saturdays.
Blix22
Clients
Projects
Blix22 (defunct) was a game studio aiming to support marketing through games. Projects I worked on here included mobile, web, and XR games. I also worked on a web API and interface for AR app Pyqabu.
Blix22 (defunct) was a game studio aiming to support marketing through games. Projects I worked on here included mobile, web, and XR games. I also worked on a web API and interface for AR app Pyqabu.
Leisure Expert Group
Clients
Projects
Greenspirit Park
AIDANova Time Machine Restaurant
This Is Holland Peppersghosts
This Is Holland I-Ride
At Leisure Expert Group (L.E.G.), I got to work on VR visualizations for themeparks like Greenspirit and Amikoo Park, festivals like EDC and New Horizons, and attractions like This is Holland and AIDANova's Time Machine Restaurant.
As LEG was only just starting to explore VR, we were only a small 2-person team within the company. I got to work directly on the 3D visualization models, and on various tools to aid the process and explore the 3D visualizations in VR.
Being only a 2 person team we had to be smart with our time to stretch across as many projects as possible. This meant setting up good interdisciplinary workflows, and setting up (procedural) tools to aid the process.
At Leisure Expert Group (L.E.G.), I got to work on VR visualizations for themeparks like Greenspirit and Amikoo Park, festivals like EDC and New Horizons, and attractions like This is Holland and AIDANova's Time Machine Restaurant.
As LEG was only just starting to explore VR, we were only a small 2-person team within the company. I got to work directly on the 3D visualization models, and on various tools to aid the process and explore the 3D visualizations in VR.
Being only a 2 person team we had to be smart with our time to stretch across as many projects as possible. This meant setting up good interdisciplinary workflows, and setting up (procedural) tools to aid the process.